| The
LCD Animator 128 was the second graphic display controller
developed by our company. We've sold a truck load of
them since its release in November of 1997 for good reason:

The LCDA128 is easy to use with
lots of example code. Your images can be stored in its
non-volatile battery backed SRAM memory for years. The
included Windows
95/98 driver software (see photo at the bottom of this
page) provides a simple graphical user interface for
batch-loading images into the controller and demonstrating all
the features the display and controller have to offer.
Complete Visual
Basic 4 source code lets you see how it all works.
If you can't read VB code, don't worry, we also have source
code for QBasic
(readable in any text editor), the Basic
Stamp II, and a complete 28-page
user's manual that tells you what every function does and
how to use it.
One of the most unique features
of the LCD Animator 128 is the ability to animate images at
960 frames per second. At that speed, it is possible to
upload a highly specialized set of images that, when animated,
form a gray scale picture. The gray-scale picture
converter is included with the Windows
95/98 software.

The LCDA128 has two basic modes
of operation: Graphics and Text/Graphics. In graphics
mode, the display controller is capable of storing 128 256x64
images. In text mode, the display controller is capable
of storing 64 frames of images and text. Text can be
manipulated independently of the graphics layer.
The LCD Animator is also easy
to control, requiring only a ground and data line from the
RS-232 port of your computer or microcontroller for all data
communications. The LCD Animator requires a +5 volt DC
power supply for powering the EL backlight. The logic
for the LCD Animator 128 requires +12 volts DC. A 3.0 to
4.5 volt battery (not included) must be attached to the
battery backup system for proper operation. |